Overview
Dropback’s ‘collegiate front office’ tech empowers General Managers and Personnel staff to translate their athlete evaluations into roster valuations ($)—managing their roster financially to secure top talent while optimizing usage of their athlete compensation budgets (rev-share, scholarships, NIL).
- Telemetry’s powerful stats & data, like Acceleration and WAR, is now available in Dropback Pro
- Now, GMs can leverage the power of 50+ Telemetry datafields in Dropback’s “Moneyball Modeler” to build rich, custom, defensible athlete valuation formulas via program-specific data, metrics, baselines, and weights.

____________________________________________________________________________________
Full Dataset
Play Speed (ST)
A percentile score (0-100) that measures a player’s play speed on special teams. Factors include speed, acceleration, and change of direction.
DL Composite
A percentile composite score (0-100) that takes the average of the player’s pass rush and run defense scores.
Ball Skills Defense
A percentile score (0-100) that measures a defender’s ball skills (actual completions allowed / expected completions allowed). xComp model includes factors such as pass air distance, defender proximity, pressure on the QB, etc.
Pass Rush Interior
A percentile score (0-100) that measures a player’s ability to pass rush from the interior (LDT, RDT, and NT). Factors include QB pressures, double teams, pass rush win rate, and sacks.
Power Speed (Non-ST)
A percentile score (0-100) that measures a player’s linear speed in combination with his size/weight by calculating the player’s horsepower (force * speed).
QB Evade
A percentile score (0-100) that measures a QB’s ability to evade pressure during the play. QB pressure = defender within 3 yards.
FG Production
A percentile score (0-100) that measures a kicker’s FG production using cumulative EPA (expected points added). Kicker is penalized for both missed and blocked FGs.
QB Accuracy Short
A percentile score (0-100) that measures a QB’s accuracy on short passes (actual completions / expected completions). Short = < 7 yds. xComp model includes factors such as pass air distance, defender proximity, pressure on the QB, etc. Ignores receiver drops.
Punt Composite
A percentile composite score (0-100) that takes into account punting production (cumulative EPA) and effectiveness (average EPA).
QB Evade Interior
A percentile score (0-100) that measures a QB’s ability to evade pressure from the interior during the play. QB pressure = defender within 3 yards.
Rush Yards Over Expected
A percentile score (0-100) that measures a player’s rushing ability (actual rushing yards / expected rushing yards). xRushYds model includes position and speed data of all players on field at time of handoff.
Run Defense Interior
A percentile score (0-100) that measures a defender’s ability to defend a run play from the interior (LDT, RDT, and NT). Factors include penetration behind LOS, run defense win rate, and tackles within 3 yds of LOS.
Power Speed (ST)
A percentile score (0-100) that measures a player’s linear speed in combination with his size/weight by calculating the player’s horsepower (force * speed) on special teams plays.
PFF Grade Run
A percentile score (0-100) derived from a player’s individual play PFF grades on all plays where he performs the ‘RUN’ role.
Blocking Composite
A percentile composite score (0-100) that takes into account all aspects of a blocker’s game by averaging the player’s pass block and run block scores.
Passing Effectiveness
A percentile score (0-100) that measures a player’s passing effectiveness using average EPA (expected points added). All passing attempts by the player are considered.
Rushing Composite
A percentile composite score (0-100) that takes into account rushing production (cumulative EPA), effectiveness (average EPA), rush yards over expectation, elusiveness, and explosiveness.
DL Batdown
A percentile score (0-100) that measures the frequency at which a defender is able to bat down QB passes near the line of scrimmage.
Pass Block
A percentile score (0-100) that measures a player’s ability to pass block. Factors include pass block win rate and pressure distance.
QB Accuracy Medium
A percentile score (0-100) that measures a QB’s accuracy on intermediate passes (actual completions / expected completions). Intermediate = 7–19 yds. Ignores receiver drops.
Rushing Production
A percentile score (0-100) that measures a player’s rushing production using cumulative EPA (expected points added). All rushing attempts by the player are considered.
Play Speed (Non-ST)
A percentile score (0-100) that measures a player’s play speed. Factors include speed, acceleration, and change of direction.
PFF Grade Pass Rush
A percentile score (0-100) derived from a player’s individual play PFF grades on all plays where he performs the ‘PASS RUSH’ role.
Elusiveness Rushing
A percentile score (0-100) that measures a player’s ability to evade tacklers. Factors include yards after contact and tackles avoided.
Penalty
A percentile score (0-100) that measures a player’s ability to avoid penalties by measuring the frequency at which he is penalized.
DL Getoff Interior
A percentile score (0-100) that measures an interior DL’s ability to get off the line quickly on a pass rush.
Kicking Long
A percentile composite score (0-100) that takes into account kicker production, effectiveness, and points over expectation for FGs between 45–55 yds.
PFF Grade Coverage
A percentile score (0-100) derived from a player’s individual play PFF grades on all plays where he performs the ‘COVERAGE’ role.
Receiving Effectiveness
A percentile score (0-100) that measures a player’s receiving effectiveness using average EPA. All plays where the receiver was targeted are considered.
QB Decision Making
A percentile score (0-100) that measures a QB’s decision making ability (targeted receiver expected yards / max expected yards from any receiver).
Top End Speed (Non-ST)
A percentile score (0-100) that measures a player’s linear speed “ceiling” by only considering the top 1% of his max speeds.
Kickoff EZ Rate
A percentile score (0-100) that measures the rate at which a kicker’s kickoffs reach the end zone. Applies to NFL data through 2023.
Kicking Composite
A percentile composite score (0-100) that takes into account kicker production (cumulative EPA), effectiveness (average EPA), and points over expectation.
Ball Carrier Speed (ST)
A percentile score (0-100) that measures a player’s linear speed while he is carrying the ball on special teams plays.
Ball Skills Offense
A percentile score (0-100) that measures a receiver’s ball skills (actual completions / expected completions). xComp model includes factors like pass air distance, defender proximity, and QB pressure.
Run Defense Edge
A percentile score (0-100) that measures a defender’s ability to defend a run play on the edge (non-interior positions). Includes penetration, win rate, tackles within 3 yards of LOS, and containment.
Double Team Interior
A percentile score (0-100) that measures the rate at which an interior pass rusher is double teamed.
Elusiveness Receiving
A percentile score (0-100) that measures a player’s ability to evade tacklers after a reception. Includes YAC, yards after contact, and tackles avoided.
Takeaways
A percentile score (0-100) that measures a defensive player’s ability to create turnovers.
Acceleration (ST)
A percentile score (0-100) that measures a player’s acceleration during special teams plays.
QB Accuracy Overall
A percentile score (0-100) that measures a QB’s total passing accuracy (actual / expected completions), excluding receiver drops.
Sustained Speed (Non-ST)
A percentile score (0-100) that measures a player’s ability to maintain a high speed over time during non-special teams plays.
Run Block
A percentile score (0-100) that measures a player’s ability to run block. Includes matchup-adjusted tackles allowed, win rate, and penetration metrics.
PFF Grade Pass
A percentile score (0-100) derived from PFF’s evaluation of a player’s performance on all plays where he performs the ‘PASS’ role.
X FG
A percentile score (0-100) that measures a kicker’s overall FG and XP performance relative to expected points, adjusted for game and field context.
DL Screen Awareness
A percentile score (0-100) that measures how well a defensive lineman recognizes and reacts to screen passes.
QB Accuracy Tight
A percentile score (0-100) that measures a QB’s accuracy in tight coverage (defender ≤ 2 yards). Ignores receiver drops.
PFF Grade Pass Block
A percentile score (0-100) based on PFF’s grading of a player’s performance on pass blocking plays.
QB Evade Edge
A percentile score (0-100) that measures a QB’s ability to evade edge pressure (defender within 3 yards from edge).
Kicking Bomb
A percentile composite score (0-100) that accounts for kicker production, effectiveness, and points over expectation on FGs over 55 yards.
Change of Direction (ST)
A percentile score (0-100) that measures a player’s agility and ability to change direction during special teams plays.
Sustained Speed (ST)
A percentile score (0-100) that measures how long a player can maintain max effort speed during special teams plays.
Tackle (Non-ST)
A percentile score (0-100) measuring a defender’s tackle success vs. expected tackles using PFF’s xTackle model.
FG Effectiveness
A percentile score (0-100) evaluating a kicker’s FG success using average EPA, penalizing for misses and blocks.
Pass Coverage Composite
A percentile composite score (0-100) evaluating overall pass coverage based on various metrics like completion %, EPA, interceptions, PD rate, etc.
Top End Speed (ST)
A percentile score (0-100) measuring the top 1% of a player’s max speed during special teams plays.
Pass Rush Edge
A percentile score (0-100) that evaluates a defender’s pass rush ability from the edge, including pressures, double teams, win rate, and sacks.
Rushing Effectiveness
A percentile score (0-100) assessing rushing efficiency via average EPA for each rush attempt.
Speed Over Expected
A percentile score (0-100) measuring a player’s speed relative to the expected speed for their position and role on the play.
YAC Over Expected
A percentile score (0-100) measuring actual vs. expected Yards After Catch using player position and speed at catch time.
PFF Grade Pass Route
A percentile score (0-100) based on PFF grading of route-running execution.
Punt Yards Over Expected
A percentile score (0-100) measuring the yards a punter gains over expected net yardage per the xPunt model.
Linear Speed (ST)
A percentile score (0-100) measuring straight-line speed on special teams plays.
QB Arm Strength
A percentile score (0-100) estimating throw power using air distance and time from throw to catch.
Acceleration (Non-ST)
A percentile score (0-100) measuring a player’s burst acceleration outside of special teams.
Passing Production
A percentile score (0-100) that measures a QB’s cumulative EPA from all pass attempts.
Kicking Medium
A percentile composite score (0-100) combining kicker metrics for 35–45 yard FGs.
Passing Composite
A percentile composite score (0-100) averaging QB rating, EPA, accuracy, and decision-making.
Speed Over Expected (ST)
A percentile score (0-100) measuring a player’s linear speed against expected speed on special teams plays.
Play Action Susceptibility
A percentile score (0-100) measuring how far a defender reacts toward the line of scrimmage on play action snaps.
Receiving Composite
A percentile composite score (0-100) evaluating receiving through production, effectiveness, ball skills, and QB rating when targeted.
Linear Speed (Non-ST)
A percentile score (0-100) for linear speed measured outside of special teams.
LB Screen Awareness
A percentile score (0-100) rating a linebacker/box safety’s ability to diagnose screen plays.
WR Separation
A percentile score (0-100) measuring a receiver’s ability to separate from defenders in man coverage.
Explosiveness Rushing
A percentile score (0-100) that evaluates a player’s rate of explosive runs (≥10 yards more than expected).
PFF Grade Run Block
A percentile score (0-100) for PFF-graded performance on run-blocking plays.
OL Movement
A percentile score (0-100) measuring how often an offensive lineman pulls, climbs to second level, or moves in space.
Punt Production
A percentile score (0-100) evaluating a punter’s cumulative EPA, ignoring blocks and penalties.
QB Batdown
A percentile score (0-100) that measures a QB’s ability to avoid having passes batted down.
QB IQ
A percentile score (0-100) that evaluates a QB’s cognitive performance through decision making, aggressiveness, and tight-window accuracy.
Change of Direction (Non-ST)
A percentile score (0-100) that measures a player’s agility and lateral quickness outside of special teams.
Receiving Production
A percentile score (0-100) that evaluates receiving production using cumulative EPA from all targets.
Double Team Edge
A percentile score (0-100) that tracks how frequently edge rushers are double teamed.
QB Accuracy Long
A percentile score (0-100) measuring a QB’s deep-ball accuracy (20+ yds), based on actual vs. expected completions.
Ball Carrier Speed (Non-ST)
A percentile score (0-100) measuring a player’s ball-carrying speed outside of special teams.
Ball Skills Offense (Tight)
A percentile score (0-100) measuring a receiver’s ball skills in tight coverage (≤2 yds defender proximity).
DL Contain
A percentile score (0-100) that assesses a DL’s ability to keep outside containment on run plays.
DL Getoff Edge
A percentile score (0-100) measuring how quickly an edge DL gets off the line on a pass rush.
QB Aggressiveness
A percentile score (0-100) measuring how frequently a QB throws into tight coverage (≤2 yds).
Kicking Short
A percentile composite score (0-100) evaluating kicker performance on FGs under 35 yards.
PFF Grade Run Defense
A percentile score (0-100) based on PFF grading of plays where the player performs a run defense role.
Turnovers
A percentile score (0-100) assessing an offensive player’s ability to avoid fumbles and interceptions.
Punt Control
A percentile score (0-100) measuring a punter’s ability to pin opponents using hang time, air yards, and placement.
Punt Effectiveness
A percentile score (0-100) assessing punt outcomes using average EPA, excluding blocks and penalties.
Penalty Drawn
A percentile score (0-100) measuring how often a player draws penalties from opponents.